Childhood’s End Quotes

Finished reading Arthur C. Clarke’s Childhood’s End earlier this year. Here are some of my favorite quotes.

“Utopia was here at last: its novelty had not yet been assailed by the supreme enemy of all Utopias—boredom.”

"You have never possessed real power, or the knowledge to apply it."

“That requires as much power as a small radio transmitter—and rather similar skills to operate. For it’s the application of the power, not its amount, that matters. How long do you think Hitler’s career as a dictator of Germany would have lasted, if wherever he went a voice was talking quietly in his ear? Or if a steady musical note, loud enough to drown all other sounds and to prevent sleep, filled his brain night and day? Nothing brutal, you appreciate. Yet, in the final analysis, just as irresistible as a tritium bomb.” 

“No one of intelligence resents the inevitable.”

“No utopia can ever give satisfaction to everyone, all the time. As their material conditions improve, men raise their sights and become discontented with power and possessions that once would have seemed beyond their wildest dreams. And even when the external world has granted all it can, there still remain the searchings of the mind and the longings of the heart.” 

“Many a would-be discoverer, failing in his efforts, has felt regret at having been born at a time when, as he thinks, everything has been already accomplished and nothing is left to be done. This erroneous impression that, as we are advancing, the possibilities of invention are being exhausted is not uncommon. In reality it is just the opposite. What has been so far done by electricity is nothing as compared with what the future has in store. Not only this, but there are now innumerable things done in old-fashioned ways which are much inferior in economy, convenience, and many other respects to the new method. So great are the advantages of the latter that whenever an opportunity presents itself the engineer advises his client to “do it electrically.””
— Nikola Tesla
Breakdown and Study
Game: Flappy Bird
Developer: http://www.dotgears.com/
Screens: 6
Features: score, share, rate, medals.
Design is clean and functional. Could be simplified if loop to main menu after results screen was eliminated. Heavy Mario influences - pipes, plastic UI, striped grass texture. Colors are unexpectedly warm. Looks like a subtle orange filter was applied. Breakdown and Study
Game: Flappy Bird
Developer: http://www.dotgears.com/
Screens: 6
Features: score, share, rate, medals.
Design is clean and functional. Could be simplified if loop to main menu after results screen was eliminated. Heavy Mario influences - pipes, plastic UI, striped grass texture. Colors are unexpectedly warm. Looks like a subtle orange filter was applied. Breakdown and Study
Game: Flappy Bird
Developer: http://www.dotgears.com/
Screens: 6
Features: score, share, rate, medals.
Design is clean and functional. Could be simplified if loop to main menu after results screen was eliminated. Heavy Mario influences - pipes, plastic UI, striped grass texture. Colors are unexpectedly warm. Looks like a subtle orange filter was applied. Breakdown and Study
Game: Flappy Bird
Developer: http://www.dotgears.com/
Screens: 6
Features: score, share, rate, medals.
Design is clean and functional. Could be simplified if loop to main menu after results screen was eliminated. Heavy Mario influences - pipes, plastic UI, striped grass texture. Colors are unexpectedly warm. Looks like a subtle orange filter was applied. Breakdown and Study
Game: Flappy Bird
Developer: http://www.dotgears.com/
Screens: 6
Features: score, share, rate, medals.
Design is clean and functional. Could be simplified if loop to main menu after results screen was eliminated. Heavy Mario influences - pipes, plastic UI, striped grass texture. Colors are unexpectedly warm. Looks like a subtle orange filter was applied. Breakdown and Study
Game: Flappy Bird
Developer: http://www.dotgears.com/
Screens: 6
Features: score, share, rate, medals.
Design is clean and functional. Could be simplified if loop to main menu after results screen was eliminated. Heavy Mario influences - pipes, plastic UI, striped grass texture. Colors are unexpectedly warm. Looks like a subtle orange filter was applied.

Breakdown and Study

Game: Flappy Bird

Developer: http://www.dotgears.com/

Screens: 6

Features: score, share, rate, medals.

Design is clean and functional. Could be simplified if loop to main menu after results screen was eliminated. Heavy Mario influences - pipes, plastic UI, striped grass texture. Colors are unexpectedly warm. Looks like a subtle orange filter was applied.

Objectivism

My philosophy, in essence, is the concept of man as a heroic being, with his own happiness as the moral purpose of his life, with productive achievement as his noblest activity, and reason as his only absolute.”
            — Ayn Rand
 
Objectivism is the philosophy of rational individualism founded by Ayn Rand. Rand dramatized her ideal man, the producer who lives by his own effort and does not give or receive the undeserved, who honors achievement and rejects envy.
 
Objectivism holds that there is no greater moral goal than achieving happiness. But one cannot achieve happiness by wish or whim. Fundamentally, it requires rational respect for the facts of reality, including the facts about our human nature and needs. Happiness requires that one live by objective principles, including moral integrity and respect for the rights of others.
The heroes of Objectivism are achievers who build businesses, invent technologies, and create art and ideas, depending on their own talents and on trade with other independent people to reach their goals.
Objectivism is optimistic, holding that the universe is open to human achievement and happiness and that each person has within him the ability to live a rich, fulfilling, independent life.

"Failures do what is tension relieving. Winners do what is goal achieving."